Who should complete this activity
This activity should be completed by anyone who plans to use Pandora regularly.
Why you should complete this activity
This activity demonstrates how to edit marks in Pandora.
In this activity you place and edit an editable text mark, convert a simple mark to a SmartMark, and import a custom mark to a layout.
Recommended reading
- Marks section in the Pandora User Guide for your version of Pandora software
- Pandora Release Notes for your version of Pandora software
Time required to complete this activity
30 minutes
What you'll need
For this activity locate these files:
Pandora Activity Files\Hungry Cat Carton\Hungry Cat Carton 2.pdf
Pandora Activity Files\Hungry Cat Carton\Hungry Cat Carton.CF2
Pandora Activity Files\Neck Label\Neck Label.pdf
Pandora Activity Files\Marks\ColorBars_CyBk.pdf
What you'll learn
- Objective 1—Create a new job
- Objective 2—Add job resources from the ShopMap palette
- Objective 3—Import and position a die and add artwork
- Objective 4—Place and edit an editable text mark
- Objective 5—Convert a simple mark to a SmartMark
- Objective 6—Add and position independent PDF artwork
- Objective 7—Step and repeat independent PDF artwork
- Objective 8—Import custom user marks
- Objective 9—Save the job, and then output as a PDF file
- Review what you've learned